Semester 1 Summary
In my module XB1000, I have worked with my teacher Josh Wright in order to develop my skills as a designer, using my creative skills in order to produce a finished product to a good quality. This section of my course has taught me how to use my skills in many different ways, in both 2D and 3D creations.
ASSIGNMENT 1:
The first assignment required me to create a top-down level using Adobe Photoshop where the game was played with 2 players working together, who can assist each other, and the main gameplay emphasis focusing on them. I decided to make a puzzle/stealth game in a top secret facility with two different characters, an orange blob and a crocodile who try to escape a top-secret facility together.
The two main characters of the game, the blob and the reptile. |
ASSIGNMENT 2:
The second assignment was to recreate a portion of a level from the videogames The Last Of Us or Uncharted. Using the software SketchUp, we were tasked with modelling the collision and blocks of the level, as if it were in its developer phase. My choice was to recreate the level Alone and Forsaken from The last Of Us.
The flaws of this came from some portions of the map, while still connecting consistently, were in the wrong place. This didn't break any of the game play flow.
ASSIGNMENT 3:
The third task involved using Unreal Engine4 to create the blocking-out of a level that had its own criteria. The criteria was either to create a temple, castle, or bridge. My chosen basis was a temple, and decided to create a mythical temple of my own design, the gameplay of which required up to 2 and a half minutes of recorded commentary to justify my design choices and my process when constructing the level. The level's flaw was that it did not have as much content ant gameplay as planned, despite being complete as it was.
ASSIGNMENT 4:
The fourth assignment was a group task that required me and my group to take an existing videogame and adapt it into a board game that was physically playable. The game of choice for my group was Crash Bandicoot, which was adapted into a four players against one board-and-card game. One player played as Dr. Cortex who tried to trip up the rest of the players who played as the Crash Bandicoot main characters. The flaw that came from this was that Dr. Cortex was too overpower, making the game feel one sided and unfair. Depsite this, the aesthetics of the game were pleasing and accurate to the source material.
ASSIGNMENT 5:The fifth assignment given before the holidays was to take a favourite scene from a movie, and to adapt it into a game using elements from the scene to influence ideas for gameplay elements for if it was a full videogame. I decided that for my scene, i would adapt the moment in Monsters Inc., where The Child Detection Agency appear in order to decontaminate the premises and locate toxic items left by children. The gameplay would require you and a team of other players to work together to clean up an area and quarantine monsters who were infected.
The flaws of this came from some portions of the map, while still connecting consistently, were in the wrong place. This didn't break any of the game play flow.
An overhead view of the map blocked out. |
ASSIGNMENT 3:
The third task involved using Unreal Engine4 to create the blocking-out of a level that had its own criteria. The criteria was either to create a temple, castle, or bridge. My chosen basis was a temple, and decided to create a mythical temple of my own design, the gameplay of which required up to 2 and a half minutes of recorded commentary to justify my design choices and my process when constructing the level. The level's flaw was that it did not have as much content ant gameplay as planned, despite being complete as it was.
ASSIGNMENT 4:
The fourth assignment was a group task that required me and my group to take an existing videogame and adapt it into a board game that was physically playable. The game of choice for my group was Crash Bandicoot, which was adapted into a four players against one board-and-card game. One player played as Dr. Cortex who tried to trip up the rest of the players who played as the Crash Bandicoot main characters. The flaw that came from this was that Dr. Cortex was too overpower, making the game feel one sided and unfair. Depsite this, the aesthetics of the game were pleasing and accurate to the source material.
ASSIGNMENT 5:The fifth assignment given before the holidays was to take a favourite scene from a movie, and to adapt it into a game using elements from the scene to influence ideas for gameplay elements for if it was a full videogame. I decided that for my scene, i would adapt the moment in Monsters Inc., where The Child Detection Agency appear in order to decontaminate the premises and locate toxic items left by children. The gameplay would require you and a team of other players to work together to clean up an area and quarantine monsters who were infected.
Depicted in this image is an interface that would be used for this game. |