For the second week of the brief, I cokpleted the next part of the required material, which was the
blockout itself.
Blocking out the level itself uses mainly Geometry pieces in Unreal Engine, as they are easy to shape, move and rotate around, and have an easy to see, distinctive checkerboard pattern.
I was also tasked with publishing a Youtube video of my commentary and gameplay of the level itself. To do this, I recorded the footage and my voice using OBS, which I had also done with the other Design test projects I've completed.
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