For the biggest project in the XB2001 module, I have had to work on so far, me and my group has had to think of an idea for a Vertical Slice, using each of our time to pool our efforts into a demo of a completed game.
After considering different ideas, such as a game centered about dreams and management of remaining enemies, we finally decided on the idea of a giant destroying the level's environment as you get to the goal.
The game's title was decided upon, finalized as Land Crasher.
With the idea of the game not clearer, we were all assigned different roles for the development, so that we could all contribute. my role was animating the main character of the game, Clop the Cyclops. I was also in charge of making other assets, such as the backgrounds, and destructable props in the mian character's path.
Below are the frames of animation that were required for Clop. These consist of an idle, walking, charging, punching, low punch, and a jump leading to a stomp. Each cel was animated individually using Adobe Photoshop, while also using sketch lines and moving them with the Select and Move tools to act as a much better point of reference for each frame.
The next part of the process for my quota was making items that were destructable, as well as tiles from which to walk on. This tileset that was needed for destructable items were trees, houses and walls.
The original artist has (as of now) finished the original version of the backgrounds, but these versions will be kept here for documentation's sake.