Thursday, February 20, 2020

Hammer Girl Dev Blog



Hammer Girl Project Week 1:

For this project, the class has had to design a level using the assets and mechanics from an existing project called Hammer Girl.

Week 1:
Using these assets, I spent the first week of my time with the project, while working alongside Eloise, who I was paired up with, creating the environment and the town that my level would take place in. The level progression consists of the titular Hammer Girl collecting mushrooms, which will allow her to exit town to gather crystals in the local mines. The asset pack provided has allowed me to build a believable town as a setting for my level.

Week 2: Much of the same level modelling has happened, but I have also took time to complete some coding for the overall beginning of making more Node coding.



Week 3:

Following the tutorials, I have used the Blueprints and Event Graphs to piece together code and instructions for making collectables and how to count how many of each collectable has been found. I have also learnt how to create Integers and Booleans to help with stringing the Nodes together. Eloise, my partner fr this project has made a model of an enemy that may or may not be implemented into the final result. Called a 'Goondrabat', these enemies get in the way of Hammer Girl, impeding her progress to collect crystals.

Week 4: The further tutorials have taught me how to initiate dialogue and event planning through the code. I have been able to string an event which tells me how to collect enough crystals or mushrooms to trigger a door or gate opening. I have also created more NPC's for extra dialogue that can be triggered, should the player desire so.  I did this in order to put more time into presentation and flavour for my project, as there were some hiccups along the way when it came to the coding of my project.

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