The central themes for this game are about finding representation in mental health through the writing of the characters and the set-up from the world building.
Throughout the game, the player will answer questions from the perspective of a therapist who is there to guide Claire through these nightmares she's experiencing.
There area lot of ways that mental health can be represented through this game, however I have settled on distinctly representing anxiety and depression through the gameplay and story. This is done with the mechanic of overexerting yourself whilst trying to break free from a depressive episode through great effort. However, waiting a short time can make you healthier, which is representative of taking time to reflect upon one's self.
Depression can have an effect on one's dreams, twisting them into nightmares that reflect how a person is feeling deep down or showing them something they did not want to see.
This study helps to exuntuate my points and I have taken this into account whilst designing each area of Dream Roamer.
https://www.banyanmentalhealth.com/2019/11/27/depression-and-dreams-how-mental-health-affects-your-dreams/
No comments:
Post a Comment