Today, I have been putting each of the Chess Piece concept arts into their own seperate PNG documents, depicting their Ivory and Ebony sides of the chessboard, each side having minute differences to set themselves apart, save from the colours.
The Rook is designed with knight's armour in mind, made to take great amounts of damage on the battlefield. In movement, his base would slide rapidly in each cardinal direction, at breakneck speed during a capture. The shield and hammer make for a strong offensive combination.To understand better how to properly draw plate armour, I looked to hekmets and torsos from italian suits of armour as reference, which proved effective to show me how they are drawn, whilst also adding a unique twist to the apperrance provided by m, where I have included the castle-resembling shoulder plates onto the Rook, and a plume on the Knight.
The Queen is designed with the idea that both the chess piece and the actual monarch have total dominion of their kingdom. Each Queen is dressed accordingly, in the right regalia, brandishing the royal family's sceptre and orb, as they can move in any direction for as long as they can.
The pawns are designed with strength in numbers in mind. On their own, they can be captured easily and can only move forward. Together they are useful in order to make defensive walls against the opponent's pieces.
The Knight is designed to be an actual horse and jockey, inseperable from his steed. He would have a cocky personality on account of being able to hop over pieces, and being the only piece that can do so.
The King has to make a lot of calcualted and careful decisions as a ruling Monarch, which is the personality I decided to give a ches spiece that can move in any direction, but only one space.
The Bishop moves diagonally, and may be considered an unconventional manouverer, given how the other pieces move. Which is why the Bishop in Chesspionage would
Shown on each of the pieces is a small diagram of how they move across the board, much like the actual game of Chess. These rules still apply in Chesspionage.
Many of the design philosophies for this project are similar to how objects in Disney films are usually given life with vague, or fitting, human features to make them more approachable, which can be seen in movies such as Alice In Wonderand and Beauty And The Beast.
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