Wednesday, May 24, 2023

XB4406 Semester 3 Idea Generation

SEMESTER 3 PROJECT IDEAS:

What is the next project I'm going to make? There are many ideas for a genre of game to focus on, but it has to be one that plays to my own strengths as a game designer.

While these ideas generated are more based on genres, a more concise prompt could be the answer to a great idea.


Twin-Stick Shooter?
similar to binding of isaac, enter the gungeon,

Roguelike?
Like Dead Cells, Hollow Knight, Skul,

Rhythm Game?
Rhythm Heaven and a genre of game that has elements of each genre like Mother 3's combat

Air Hockey Game?
as seen in arcades and in Wii Play

Metroidvania game?
something akin to King's Field, Demon's Souls/Dark Souls, Metroid/Castlevania,

Further idea for this genre: A first person 3d metroidvania akin to king's field, based on a certain theme or mythology, collecting items, weapons, spells and fighting bosses around the map.

Some type of Puzzle game?
Professor Layton, sodoku, crosswords, sliding puzzles, Jigsaws, Warehouse Box Puzzles?

Reaction-based minigame
Kirby super star's samurai duel minigame

Board Game?
Adaptation of existing game? (would be difficult as many exist) or original board game with unique rules, like Snakes And Ladders+, Sorry+, some kind of improvement
A completely new board game would also be a solid idea, using each part of the board and pieces to be part of the gameplay.

New Card game idea?
inspired by MTG, inscryption, yugioh, pokemon tcg, Munchkin,
Further Ideas:
A card game that focuses on the idea of
Dominoes with more rules and weird creatures, rules can depend on how long a domino chain is or the number of pips on a side. The artwork fo rthis game would be the focus, acting very colourful and vibrant.
It couldn't just be pips. The matching aspect could be colours, or a certain aspect of each creature.
The game would work like dominoes mixed with Skystones and Triple Triad.

Name for potential project: This Way Up!


Dating Simulator
Much like Katawa Shoujo, Doki Doki Literature Club (with less horror elements), Huniepop (but Safe For Work)

Visual Novel?
Similar to Ace Attorney, Danganronpa, adaptations of anime have visual novel games

VR Game?
Similar to physics-based puzzles like Job Simulator, Virtual Rickality, Accounting,

Further idea for this was VR game, conjured up with the helf of a classmate is structured like a stage play (The Show Must Throw On) or (The Show Must Blow Up), where one player must perform whilst the other players sit in the audience and distract the performer with projectiles and jeering/heckling.

Slot Machine Game
many games exist like this, and are side-content in many other videogames, mainly RPGs and Adventure games, used as a gambling element for optional items in the game's story.

Minigame Collection
much like Jackbox Games, WarioWare, Rhythm Heaven, Mario Party, Cooking Mama,

Text Adventure?(potentially with visuals?) or a Point and Click game?
Games like the Zork series, and the side games Infocom published, Monkey Island, Maniac Mansion, Sam and Max, and numerous others. A game like this would be easy to develop.

Stealth game?
Games like Metal Gear Solid and Sly Cooper are especially apparent.


Monday, May 8, 2023

MA Games Design 2022-2023: Dream Roamer: Enemy AI


 Each of the enemies that appear in the game will function differently to give the gameplay experience much needed variety. As such, theya re all coded differently, their functions dictated usually to where the player is positioned.

The first enemy created for this game is the Gunk, who worls similarly to a Goomba from various Mario games, walking left and right, not being a significant threat. 


 

This code means that the Gunk will cause damage to the player if you come into contact with it.


This is the code used for moving the Gunk left and right in a simple pattern.

The next enemies I have added are Encorachers, who are more aggressive than a Gunk. Their main gimmick is that when the player gets within a certain distance to them, the Encroacher will approach at a faster rate.



This code dictates the Encroacher to move close when the player is 7 tiles or less distance.

For each of the last areas in each level, I have implemented a trigger that will move the player into the boss encounter before it will appear, before the boss will show up to initiate the fight. After dealing enough damage to the boss, they will disappear, and the player can move on to the end of the stage without incident.




This is the code used for the standard functions of the boss enemies in Dream Roamer.


Wednesday, May 3, 2023

MA Games Design 2022-2023: Dream Roamer development

 The next step for my development for Dream Hunter is to add small portions of dialogue between the main character, Claire, and her therapist. Along with this, I have used the Display Dialogue event within the Scene to play a small cutscene, which there will be in between each level of the game.


Along with this, I have also created sprites for the fourth boss of the game, the Predator, resembling a shark. This boss battle will take place under the water, in order to act as a change of pace.

The fourth are of this game that this enemy inhabits will be an area based on a swimming pool, inspired by the common fear of large bodies of water, Thalassophobia.


In this section of gameplay, the player is able to swim in this water by jumping rapidly, using a Trigger to change the control scheme.
I had encountered a visual error using the Logo type for the scene where Claire talks to her therapist during the cutscenes in between levels. This is because of a Unique tile limit, which also means that this type of scene cannot use Actors. This problem has been solved by the addition of an extra scene to put the Dialogue into.

XB4406: MA Games Design: This Way Up!: Extra Background Card Designs

 My next step with This Way Up! was to implement different card backgrounds, based on the importance and severity of some of the objects in ...