Wednesday, May 3, 2023

MA Games Design 2022-2023: Dream Roamer development

 The next step for my development for Dream Hunter is to add small portions of dialogue between the main character, Claire, and her therapist. Along with this, I have used the Display Dialogue event within the Scene to play a small cutscene, which there will be in between each level of the game.


Along with this, I have also created sprites for the fourth boss of the game, the Predator, resembling a shark. This boss battle will take place under the water, in order to act as a change of pace.

The fourth are of this game that this enemy inhabits will be an area based on a swimming pool, inspired by the common fear of large bodies of water, Thalassophobia.


In this section of gameplay, the player is able to swim in this water by jumping rapidly, using a Trigger to change the control scheme.
I had encountered a visual error using the Logo type for the scene where Claire talks to her therapist during the cutscenes in between levels. This is because of a Unique tile limit, which also means that this type of scene cannot use Actors. This problem has been solved by the addition of an extra scene to put the Dialogue into.

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