Tuesday, November 17, 2020

XB2001 UE4 Blockout Week 1

THis next project set on November 5 is all about creating a scenario where the player has to escape from an enemy, being chased in the process. In this case, the player is pursued by platoon of sword-wielding guards as they escape a kingdom. For the first week of this project, I mainly focused on the written aspects for the brief, answering the questions that were to make for a good framework, and to be something to think about as the level was blocked out. 

 On top of this, I also created a map in Paint Tool SAI to act as a plan for my work, and as a template I would implement in Unreal Engine 4 while constructing the block-out.



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