Friday, March 17, 2023

MA Games Design: Dream Roamer: User Interface

 The interface for this was went through different designs, in order to decide which worked the best in context with the games themes and setting, while also being readable by the player so they understand its purpose.

The first design I tried was a circuler interface that cycles between moon-like phases in order to represent a health counter. The design of this was imspired by Megami Tensei's Moon Phase interface, however the function of the interface in that series works differently than for Dream Roamer.

The second design I tried out was to use bubbles in a row to represent the health counter, pictured below is each frame in descending order, which is the frames of remaining health.

 
The third design I tried is similar to the second design, however the way health is represented is through a bar rather than seperate bubbles.

 
After much thought, I decided to use the Moon version of the health counter. This was mainly because the game takes place in a dream, it made more sense to have an interface that represented nighttime easier.

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