The interface for this was went through different designs, in order to decide which worked the best in context with the games themes and setting, while also being readable by the player so they understand its purpose.
The first design I tried was a circuler interface that cycles between moon-like phases in order to represent a health counter. The design of this was imspired by Megami Tensei's Moon Phase interface, however the function of the interface in that series works differently than for Dream Roamer.
This blog was written during my studies at the University Of Central Lancashire to catalogue and archive my development of the various projects I worked on.
Friday, March 17, 2023
MA Games Design: Dream Roamer: User Interface
The third design I tried is similar to the second design, however the way health is represented is through a bar rather than seperate bubbles.
After much thought, I decided to use the Moon version of the health counter. This was mainly because the game takes place in a dream, it made more sense to have an interface that represented nighttime easier.
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