Monday, July 31, 2023

XB4406: MA Games Design: This Way Up! Rulebook

This is the transcript of the rulebook for This Way Up!

“Egads! Dr. Science has left you and your bumbling assistant cohorts in charge of his top-security warehouse of oddities, inventions and dangerous things! But OH NO! You all seemed to have destroyed the layout of the warehouse, much to Dr. Science’s fury! Your ‘new’ job is to get everything back in order for him, lest you be used for his next experiments!”

THIS WAY UP! Rulesets:

 

The first ruleset is the most basic:  Vs Mode

 

1: Each player takes 5 cards drawn at random, face down from the entire collection of cards that come with the game.

 

2: On a 3x3 grid is where the cards will be placed.

 

3: A coin is flipped to decide who goes first.

 

4: The first player takes one of their cards and places it onto the grid facing up and to the north of the grid. They also place a counter of their colour on their card (Red and blue for each player). Their opponent does the same.

 

5: If the card's adjacent number is larger, the card that is weaker has their counter become the colour of the player's card that overpowered it, or ‘capturing’ it. If two cards' numbers that are adjacent are the same number, nothing happens according to that side.

 

6: The player who has the most cards captured of their colour is the winner.


Mode 2: Cooperation Mode/Warehouse Mode

The first step is to decide who goes first, and the subsequent turn order, and work either clockwise/counter-clockwise.

1: Each player takes six cards at random from the deck.

2: The goal is to match the sides of numbers together as you place each card.
In this game mode specifically, you can rotate a card upon placement in any direction.
(The best way to tell which is the way up for a number is the green dot next to the number, such as there is with other seven-segment displays).

3: If there’s any cards you can’t play because the sides don’t match, draw another card from the deck, then pass your turn.
You will also pass your turn if there are no cards left in the deck and you can’t play any others.

4: When all possible cards have been played, the winner is who has the least amount of cards in their hand.

5: If no-one can play their cards all in one turn, the game is thereby concluded, with the winner being the one with the least amount of cards in their hand.

The visual improvements on the card game's rulebook can be seen in a microsoft Word document where I am designing it.

Here, I am using a

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